| FOUNDATION |
Introduction to Drawing Skills
Still Life Drawing
Perspective Drawing
Human Anatomy
Color Study
Character Designing
Layout Designing
Storyboarding
2D Animation Principles |
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| INTRODUCTION TO TECHNOLOGY |
| 3D Modeling |
Matte Painting & Digital Painting ;Photoshop
Prop & BG Texturing
Architecture Visualization; Interior texturing |
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| Texturing |
Introduction to rigging
Prop rigging & Binding
Basic Character rigging & Binding |
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| Rigging |
Introduction to Maya
Prop & BG Modeling
Automobile & Armaments Modeling
Cartoon Designing & Modeling
Architecture Visualization; Interior Modeling
Digital sculpting (Z-Brush) |
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| Animation |
Principles of Animation
Story Boarding & Camera Techniques
Walk cycle
Run cycle
Attitude walk
Jump and Swing
Posing
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| Lighting & Shading |
Introduction to Lighting
Outdoor lighting
Interior lighting
Mentalray Shaders Introduction
MAYA Shaders and Utilities
Light rigging |
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| Dynamics |
Particle simulation
Ocean shader
Fluid effects
Cloth simulation
Hair & Fur
Soft and rigid bodies
Nuclear Dynamics & Dynamics |
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| Editing & Compositing |
Nonlinear Video Editing
Introduction to Compositing Techniques
After Effects and Digital Fusion
Sound Editing
Adobe Soundbooth |
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| INTRODUCTION TO TECHNOLOGY |
| Modeling |
Character Development Biped & Quadruped
Robot Modeling
Normal Mapping
Digital Sculpting- Zbrush
Designing Game Character
Lowpolygon Modeling |
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| Texturing |
UV Unwrapping
Character Texturing
Prop & BG texturing
Matte Painting & Digital painting; Photoshop
MAYA Shaders & Utilities
Mentalray Shaders |
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| Rigging |
Utilities for rig
Character rig
Quadruped rig
Dynamic rig
Ribbon rig
Stretchy rig |
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| Animation |
Acting Skills
Camera Techniques
Body Mechanics
Jump & swing
Lip synch
Character Interaction
10 Sec Teaser |
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| Lighting & Shading |
Mentalray lighting and rendering techniques ; Final Gather, Global Illumination, HDRI (High Defination Range Iamges), Caustics Effects
Mental ray shaders |
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| Vfx |
Particle simulation
Real flow
Soft and rigid bodies
Fluid effects
Hair & Fur
Cloth Simulation
Expressions
3D & Live Action Compositing
Camera tracking techniques
Color correction
Masking
Rotoscopy
Wire removal
Introduction to various plugins |
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