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6 Months Certification

Professional Short term courses

  1. Specialization in Modeling & Texturing

  2. Specialization in Animation
  3. Specialization In Lighting & Shading
  4. Specialization in Compositing & Vfx

 

In 3D Modeling students examine 3D modeling techniques, terminology and methods. Students learn basic 3D modeling by using specific toolsets with an emphasis on modeling efficiently and correctly. Students will explore methods of modifying and deforming geometry, and apply skills to architecture, landscapes, vehicles, and characters

In Character Modeling, students explore advanced techniques for the creation of hard-surface and organic models. The course is broken up into two fundamental disciplines- edge-loop modeling for animation and rapid organic character/creature creation within a digital sculpting environment. Zbrush and Mudbox software along with the concepts of "Digital matte painting" will be explored. The students take their designs from Creative Pre-Production and “realize” them in a 3D environment. The goal is to complete a production ready model for character rigging and animation

 

Lighting & Shading

This course introduces the fundamental concepts, terminology and techniques of computer-generated 3D texturing and lighting. Students create and apply textures to 3D objects, as well as work with concepts and techniques that are used to create realistic objects and scenes. Students explore the use of Photoshop and other software tools to create texture sources, and  work to create various real-world lighting effects, textures, texture maps, and lighting schemes for 3D objects

They are also exposed to the tools and techniques necessary to achieve precise lighting and efficient renders. Topics also include Mental Ray and other renderers, global illumination, and high dynamic range imaging. The final project in this course is to complete the texture and lighting of the characters and sets created in Modeling class

 

Animation

In Animation, students are presented with the introductory to advanced exercises of 3d animation. Students explore the principles of animation, and how they affect modern digital animation techniques used in current industry trends. Students  learn how to work with a Rig. Animation skills are developed through animating objects and infusing them with human characteristics, including a realistic walk cycle, action studies, lip synchronization, and a final acting scene.

Compositing & VFX

This course expands the use of compositing techniques for film and video. The students learn how to seamlessly blend CG and live-action film together and finish it with the knowledge and understanding of multi-pass rendering and time-based compositing techniques. They will learn articulated and procedural matte creation through the use of greenscreen and rotoscoping, as well as camera integration by motion tracking and Matchmoving. Matchmoving is the art of creating a virtual 3D camera based upon 2D video/film footage. This is a crucial link in the pipeline combining CG imagery with actual filmed footage. The students use all of these skills within two projects: integrating a live action element into a virtual background and integrating a CG element into a live action background.

In this course students come to know about the Introduction of dynamics, softbody and rigidbody, creating emmiter from object, how to work with ncloth, hair, fur and fluid effects. Students create some interesting dynamic simulation while working on different projects.

In this course students learn creating advanced dynamic effects e.g. smoke, semi-solid fluid, how to create explosions with fluid, fire effect with fluid and particles, water simulations etc.

 

 
 
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