| Picasso’s Animation and Film Making Program is designed to build knowledge and skills through an intensive series of courses that cover a wide spectrum of Animation and Visual Effects. Students gain knowledge based on experience through extensive lab time, using multiple hardware platforms. A one-to-one (student-to-machine) lab ratio allows students to individually explore the intricacies of a wide variety of graphics software. Students create a series of projects and assets throughout the program in addition to a final project, specially developed to demonstrate their knowledge and abilities to potential employers.
The training provided in the Animation and Visual Effects program will include drawing, storyboarding, 2D animation, video editing, 3D animation, texture and lighting, modeling, character rigging, compositing, motion capture, and dynamic effects.
This training will prepare students for positions in the fields of animation, visual effects for film and television, video game production, scientific visualization, and other mediums that require 3D graphics and animation. Graphics and compositing software and hardware used in the program include Maya, Adobe CS, ZBrush, Mudbox, Flash, After Effects, Nuke, and more.
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| Semester – 1 |
Semester – 2 |
| Overview of Animation |
Basic Digital Animation |
| Basic Foundation Art |
Basic 3D Animation |
| Mechanics Of Animation |
Basic Of compositing |
| Basic Classical Animation |
Project |
| Communication & Soft Skills |
Practical |
| Project |
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| Practical |
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| Semester – 3 |
Semester – 4 |
| Language Of Camera & Cinematography |
Advanced 3D Animation |
| Advanced Foundation Art |
VFX Overview |
| Advanced Classical Animation |
Sound(Audio Technology/Electronic Music) |
| Project |
Project |
| Practical |
Practical |
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| Semester – 5 |
Semester – 6 |
| Clay Animation |
Pre Production Of Film |
| Editing |
Production Of Film |
| Post Production Of Film & Television |
Post Production Of Film |
| Project |
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